The curve for the early adopter curve is flattening out and
the need for a more accessible interface is they key. One of the big challenges is orientation via 3rd
party company (branding opportunity) is an emerging trend. A separate sentiment is the deep desire for a browser based /
mobile device as a way to connect to the virtual worlds. One of the trends is that general worlds create
communities based on interests while vertical worlds are based on specific use –
Football Superstars. Other sports themed worlds will follow. The draw is not
for early adopters but for specific interests. Nicak from KZero did a fantastic job presenting great information!
A unique point I discovered is that IBM Continues to work on
cross-world avatars. How interesting would it be to be able to take reputation, inventory, and finances with us between platforms. The demographic guys were really bullish on Whyville and Club Penguin are expected to expand rapidly.
Whyville is attracting international users while Club Penguin has the strongest
friend invite technology.
Some of the demographic point provided by Parks Associates showed that 6% of us broadband users visit virtual worlds. Teen flash and web based
words are much more popular in part because of ease of use. Challenge is the
small active concurrent user base. Moreover social networks still trump virtual worlds because of the ease of use.
V
wow, that was a quick post - no mention for k zero in the post?
Posted by: nic mitham | October 10, 2007 at 04:16 PM
Nick - K zero now gets a link - because I care!
Posted by: Randy | October 10, 2007 at 07:24 PM