The Gamasutra weekly newsletter has a very nice collection of tid-bits about the recent Games For Health event. Tim Holt of Oregon State University noted that when considering online worlds, many immediately think of Second Life - but that full, explorable 3D space is only one possible model. Web-based 2D worlds such as Whyville and Club Penguin are not only equally effective at creating social interaction, he pointed out, but are also much more accessible, requiring only a web browser.
There is great divide on the platform issue but what is very clear is that the virtual environment provides a very fast, and flexible training platform for complex situations such as ER trauma s and evacuations.
Comments